When full, the unfortunate soul contracts the Blood Plague, turning into a zombie unless given a cure, or euthanized. These red-skinned, red-eyed walking corpses will fill a plague meter on a successfully hit character. The newest and most hazardous zombie variant are the Blood Plague zombies. Of course, the zombies still manage to add some zest to the grand adventure, with an unhealthy variety of walking dead types, such as the previously mentioned Ferals, the crowd alerting Screamers, the miasma filled Bloaters, and the tank-like Juggernauts, each requiring special care to minimize health loss and permadeath. State of Decay 2‘s focus is by far more on the survival aspect than simply slaying zombies. These workable slots allow you to craft various items, apply buffs, and can be upgraded and modded, all at the cost of specific resources, with some needing prerequisites or specialized skills to access. Different “bases” have different built-in amenities and other slots to dedicate to utilities of your choosing, such as a workshop, garden, infirmary, watch tower, and more. You’ll never satisfy everyone’s needs, again setting up tough choices that makes each player’s experience a unique one, and each playthrough different. These consistent moments of survival and necessity had me pondering my next steps, even when away from the game, and yearning to get back to my survivors.īut they are a fickle bunch, each prone to their own needs and personalities, some practical and others annoying.
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My machete broke during a melee with a faster, stronger Feral zombie, my health dropped dangerously low, my van ran out of gas on the trip home, and the weight of the supplies made it a slow and cumbersome trudge back to safety. The food supplies were quite a distance away, my van was getting low on gas, and a zombie infestation lay between me and my target. And in State of Decay 2, when it’s dark, it’s dark, with only the eerie moans and possessed eyes indicating the presence of nearby undead. One memorable outing had me leave my safe house in the dead of night in search of food for my starving survivors. Do you ration food when it’s low to stave off starvation at the cost of morale? Do you kick one person out of the enclave to make room for someone with more useful skills? Do you trade with a neutral faction or attack them and steal their supplies?Įvery destination I set out towards had a purpose, none felt frivolous or casual, and all carried the dread of failure. The game wastes little time in thrusting tough decisions in your face. Each venture could result in the permanent death of your character, keeping the stakes high. Food, medical supplies, weapons, and repair parts are just a few necessities scattered around three large zombie infested maps.
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The story is almost completely player driven, with progression based on the needs of the survivors within your community and resources needed to keep everyone alive. State of Decay 2 doesn’t mess with the original concepts, instead beefing up the management options while stripping down the linear narrative. The surge of zombie fueled games may have subsided somewhat from its hyped heydays a few years ago, but that hasn’t stopped developer Undead Labs from doubling down on the Microsoft exclusive success of State of Decay a blend of open world survival horror base management action-adventure RPG that has yet to be emulated.